Compile
Scenes, tile art, actors, animations, collisions, triggers, and VM scripts become native GBA data.
Visual game creation for real GBA hardware
GBA Studio pairs a visual desktop editor with a portable C engine. This site publishes fresh demo ROMs from the same compiler and engine commits validated in CI.
One tested pipeline
Scenes, tile art, actors, animations, collisions, triggers, and VM scripts become native GBA data.
Unit, integration, compiler-contract, ROM-header, and emulator smoke checks run automatically.
Try the CI-built demos in a browser, or load a local ROM without uploading it anywhere.