Visual game creation for real GBA hardware

Make the game.
Test it anywhere.

GBA Studio pairs a visual desktop editor with a portable C engine. This site publishes fresh demo ROMs from the same compiler and engine commits validated in CI.

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One tested pipeline

From project data to playable ROM

01

Compile

Scenes, tile art, actors, animations, collisions, triggers, and VM scripts become native GBA data.

02

Validate

Unit, integration, compiler-contract, ROM-header, and emulator smoke checks run automatically.

03

Play

Try the CI-built demos in a browser, or load a local ROM without uploading it anywhere.